Berlin Alexanderplatz: Towers in the City
Thoughts of post war East Berlin, steeped in myth and popular culture, evoke a stark and cold city under the thumb of totalitarian regime in the guise of an egalitarian utopia. This view is not so dissimilar to that with which much contemporary architectural discourse seems to view the fundamental principals of the tectonic. This project is about fundamentals their relationship to a past of popular culture mixed with a past of urban fabric. It raises questions of façade, the relationship of exterior articulation to interior space and the significance of the tectonic in defining the gravitas of base and its coalescence with spire.
A critique of the linear, visionary standard of urban planning and presentation, our project embraces the unpredictable nature of urban development over time. By focusing on the multitude of variables and individuals involved in changing within the urban environment, the project involves the development of a non-linear, turn-based game. Using South Bridgeport and the projected 2080 sea level rise as a testing ground and time frame prospectively, this game incorporates four key groups of players in the site’s potential development, splits the site into five zones and, finally, divides the development timeline into four phases leading up to 2080.
The result is a matrix of 1024 possible outcomes for the development of South Bridgeport, reflecting the great number of potential outcomes, over time, in urban development and simultaneously providing the framework for a tool that could help future city planners, architects, politicians, ecologists and the like, anticipate the outcomes of diverse decisions on projected urban development.