The Liquid Threshold Between Order and Chaos
This seminar explores the design of complex three-dimensional structural systems. Through discussions on existing projects, including some of the instructors’ own, and also modeling and testing new systems to destruction, both physically and digitally (using tools such as Karamba 3D), the seminar intends to foster a deeper intuitive understanding of structures. At what point do you know a structure is at its limit?
Visualization III: Wiggle Wall
We were interested in testing paper as a material by transforming the way it behaves and generating three dimensional forms out of the two dimensional, conventional material. For the site, we chose the drawing studio courtyard which had a concrete wall bisecting the space. By repeating these panels we created a wall which enclosed an existing space within the courtyard. By varying the degree of the porosity in the panels, we able to manipulate the light conditions and transform what was once a neglected space into a sacred and private space.
Architectural Design: Dwelling Code
This graphic presents itself as a physiological game that provokes a journey of decision making. Each selection helps define the user’s thresholds of privacy, minimalism and survival requirements while also considering external factors such as context, environment, and growth.
These observations build the code of your dwelling phenotype; allowing you to become who you are and encode who you become. The game charts your data on a scale of extremes of living as truly nominal or rather just the affectation of minimalism.
Design Reconnaissance: Hairy Radiator
Chiesa di San Lorenzo and Cappella S.S. Sindone, Guarino Guarini